How CandyKing used Enginio to engage shoppers in a fun & exciting way to boost sales & drive people to stores

CandyKing partnered with Enginio team to increase sales. The objective was also to increase brand awareness and to establish CandyKing as a brand that always offers experience and value to our shoppers.

Target markets

Sweden, Denmark, Norway, Finland

Industry

Confectionary

+66 000

Played games

3,4

Avarage plays per user

+16 600

Unique Players

3x times

E-Shop sold out

Background

CandyKing wanted to run a campaign in the Summer of 2023 with the goal of increasing sales and brand awareness. After brainstorming together we came up with idea to build a points system, where the consumers can earn points for playing Game and Buying a product, which they can spend on CandyKing’s merchandise products at their Enginio E-Shop solution tailored to CandyKing brand.

Goals

  • Increase sales in Store and Online
  • Create brand awareness
  • Increase consumer loyalty
  • Bring joy to Candyking’s customers

Insights

  • Real time data from the Activation, Merchandise shop and Game analytics in Enginio Dashboard.
  • Post-report with retail analytics

Solution

For the CandyKing campaign we used the following Enginio modules:

Games & Competitions

We generate engagement and increase awareness through games in any channel, both online and in physical environments.

Purchase Validation

Through Enginios Ai-based receipt scanner we give proof of purchase and anti-fraud functionality in any store.

E-Shop

Buy Candyking merchandise products with collected Candycoins.

Loyalty
By using loyalty points Candy King increased consumer retention and ensured foot fall to stores from social media.

Game

Engagement & Loyalty